• Particle simulation with GPUs shading languages 

      FRANCISCO ALEJANDRO MADERA RAMIREZ; FRANCISCO JOSE MOO MENA; ENRIQUE AYALA FRANCO; LUIS FERNANDO CURI QUINTAL
      The usage of GPUs (Graphics Processing Units) in graphics is essential due to their parallel feature to perform operations. In this work we implement a particle simulation program using shading languages to improve the ...
    • Sphere polygon interaction to fill volume objects 

      FRANCISCO ALEJANDRO MADERA RAMIREZ; FRANCISCO JOSE MOO MENA; JORGE RICARDO GOMEZ MONTALVO
      Volume computation can be approximated by filling with regular convex geometric primitives. Volume filling simulation using spheres in a 3D environment, requires the motion and interaction between the geometric primitives, ...