Listar por tema "Computer graphics"
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A methodology for virtual human animation
FRANCISCO ALEJANDRO MADERA RAMIREZ; CARLOS GASPAR HERRERA ZAPATA; FRANCISCO JOSE MOO MENAWe propose a method to animate a 3D virtual human generating keyframes of the model and interpolating to achieve a realistic animation. The first two steps refer to the human modeling, the rigging and the skinning. The ... -
Self-collision detection in tubular objects approximated by spheres
ENRIQUE AYALA FRANCO; FRANCISCO ALEJANDRO MADERA RAMIREZ; FRANCISCO JOSE MOO MENAWe investigate the performance of an algorithm to detect selfcollisions in a tubular object approximated by spheres. The approach utilizes the Bounding Volume Hierarchy (BVH) to arrange the spheres and it was implemented ... -
Sphere approximation for non-tubular object
FRANCISCO ALEJANDRO MADERA RAMIREZ; FRANCISCO JOSE MOO MENA; ENRIQUE AYALA FRANCOWe study the problem of approximating a 3D object with a union of overlapping spheres. We employ a disk filled with rays that comes from the center of the disk and points outwards. The disk traverses the object to detect ...