• Operating System Simulator to Translate Assembler Code to Machine Code 

      ENRIQUE AYALA FRANCO; LUIS RAMIRO BASTO DIAZ
      We analysed and implemented an Operating System software simulator to translate assembler code into machine code. The simulator is a computer program of a virtual machine which contains a computer simplified computer ...
    • Operating System Simulator to Translate Assembler Code to Machine Code 

      ENRIQUE AYALA FRANCO; LUIS RAMIRO BASTO DIAZ
      We analysed and implemented an Operating System software simulator to translate assembler code into machine code. The simulator is a computer program of a virtual machine which contains a computer simplified computer ...
    • Particle Simulation with GPUs Shading Languages 

      FRANCISCO MOO MENA; ENRIQUE AYALA FRANCO
      The usage of GPUs (Graphics Processing Units) in graphics is essential due to their parallel feature to perform operations. In this work we implement a particle simulation program using shading languages to improve the ...
    • Particle Simulation with GPUs Shading Languages 

      FRANCISCO JOSE MOO MENA; ENRIQUE AYALA FRANCO
      The usage of GPUs (Graphics Processing Units) in graphics is essential due to their parallel feature to perform operations. In this work we implement a particle simulation program using shading languages to improve the ...
    • Sphere Approximation for Non-tubular Object 

      FRANCISCO JOSE MOO MENA; ENRIQUE AYALA FRANCO
      We study the problem of approximating a 3D object with a union of overlapping spheres. We employ a disk filled with rays that comes from the center of the disk and points outwards. The disk traverses the object to detect ...